Mindset
I take responsibility for the outcome, not just the task. I'm proactive, communicate clearly, and I like turning vague requirements into concrete, finished work.
Konstantinos
Papaandrea
I'm a CS student graduating in Summer 2026 and founder of BMP (Build My PC) a full-stack product where I own everything end-to-end. Alongside that, I created Motion2Music AI, that generates music from motion data, showing I can build real pipelines, not just run tutorials. I've also delivered a full-stack website for an actual client and built my own game engine, which sharpened my architecture, debugging, and performance mindset. I'm looking for a junior role where ownership, shipping, and problem-solving matter.
I take responsibility for the outcome, not just the task. I'm proactive, communicate clearly, and I like turning vague requirements into concrete, finished work.
I care about clean structure and correctness first. I'm strong at debugging, thinking through edge cases, and writing code that stays understandable as the project grows.
I work well with feedback and short iterations. I keep progress visible, ask good questions early, and aim to be the kind of teammate that makes the whole team faster.
BMP (Build My PC) is my end-to-end product that helps people choose the most compatible PC build for their needs. I built the compatibility checker from scratch, collected and cleaned hardware data, designed the database, and developed both the front-end and back-end. I also created a recommendation system using machine learning and data science to suggest builds to users.
My thesis project: an AI prototype that extracts emotion, rhythm, and motion features from movement data and generates original music tailored to a specific dance or action. The goal is to make game music interactive and adaptive to a character's movements in real time.
My first finished product for a real client: a school library booking system with a database-backed website. I worked as part of a team and contributed to building and delivering the full solution.
A small 2D game engine built with pure JavaScript, HTML, and CSS. I made it while learning web development and exploring game architecture. To validate it, I built playable demos like Pong and Breakout on top of the engine.
A modern 3D take on Backgammon with added strategy and mini-games (e.g., tic-tac-toe, maze, and more). The goal was to reduce pure luck and make the experience more skill-based and engaging.
This portfolio site you're viewing right now. I designed and built everything myself to showcase my web skills and present my work in a way that stands out beyond a typical "no experience" junior profile.
ICPC is a global competitive programming contest focused on algorithmic problem-solving. In 2025, my team qualified for the European Regionals and achieved an honorable placement (we did not advance to World Finals).
I've joined hackathons to build and ship working prototypes under tight deadlines. They pushed me to collaborate fast, communicate clearly, and turn rough ideas into a finished demooften learning new tools on the fly and focusing on what matters most for users.
For recruiters and hiring managers.